Monday, June 13, 2011

Dungeon Siege III Demo Impression

Dungeon Siege was the first contact with my RPG genre, so it holds a special place in my heart. The very ability to customize characters was a wonderful experience for me. So the first flaw of DS 3 that I notice is the pre-made characters (2 in the demo). Sure it helps in carving the story in a definite manner, but still character customization can be seen in most of the games that claims to have RPG elements and with the first and second game both allowing for a custom character creation, the latter with different races.
With that out of the way, the game surely was designed with the console in mind, the PC version seems to be an after-thought. I say this because of little things like for example a total lack of control customization system. Yes, you can't bind your keys to the configuration you like, but rather will have to make do with the game's configuration. Another annoying little quirk is the assigning of only 3 powers in the interface. Although PC version could very easily manage up to 9-10 hotkeys assigned for this purpose. Clearly this game was developed for the console in mind. (Though, the graphics customization is quite good. I mean for a game that doesn't allow you to set your own key-configs, being allowed to set the MSAF, Texture, Shadows and visual effects is quite surprising!)
The game supposedly supports controllers, but I couldn’t get my controller working, even though I checked the controller support box. And since there’s no input-config screen, I couldn’t even force the game manually in-game to default my input to the connected controller. Maybe the game only supports Xbox 360 controllers, or it’s one of those infamous Obsidian bugs. So, I started the game with the normal Keyboard-Mouse combo. There’s a short introductory sequence that sets up the story and the backdrop of the story. The cut-scene is done through painting based narrations by the grandmaster Odo of the 10th Legionnaires. After the cut-scene you’re made to choose one of the pre-made characters. The demo allowed for 2, a warrior and a mage. Since I’m the mage type, I took up Anjali (yeah seems Square Enix is very interested in Indian names, which makes me proud), an Archon, who can switch between the Human form to fight with a spear, and an elemental fire form, fighting with balls of fire. After this you’re allowed to choose the difficulty from 3, with the Hardcore version, according to the game, not for faint of heart and those prone to throwing controllers (not banging keyboards, even though the controller didn’t work!). Following this there is another cut-scene through a letter based narration and you’re finally thrown in to the game world. The game pops up Tutorial texts giving you directions around the world. The tutorials are very basic covering only the basic usage like moving, attacking and looting and some advanced topics like Empowered attacks. Yet the game doesn’t tell you that for accessing your special power you need to press the numerical keys. Even clicking on the power’s picture doesn’t work. Even after changing the difficulty to Casual, the tutorial wasn’t shown. RPG players might find their way around, but new-comers would be at a complete loss. Also, there are help topics, but again, given the genre of Hack-n-Slash, the players won’t be as patient and it would’ve been preferable to have the info integrated into the game rather than reading pages after pages of it in-game. Maybe it would be included in the Manual, so that players can read it while the game installs.
The game play is simple hack-n-slash like Torchlight or DeathSpank; you move your character using the right mouse button and attack using the left. The movement can also be done using the W & S keys, while A & D rotates the camera. A nice touch, according to my preference. But the console bug is here too, you don't click to loot chest, but rather go near the object and press a button! The combat is based on clicking. Every click makes your character attack, depending on your stance. There are 2 stances for every character: one for handling multiple foes and another for a single foe. Anjali for instance in the human form fights with a spear that attacks in a frontal arc. That means anyone caught in the arc takes damage, and the enemies are intelligent enough to get behind you to attack as well as swarm to overwhelm you. So you’ve got to keep moving about and watch your back while doing it. And the second form for Anjali, her elemental form is for single foes, as she throws fire balls in a single direction. Speaking of enemies, the primary enemies faced by me looked like colonial English soldiers, specially the attire. There are both ranged enemies with bows as well as rifles, and melee enemies. As mentioned above, if you don’t properly guard and block, using the space bar which also drains focus, the enemies will soon overwhelm you. The enemy health stat is displayed by a green circle at their feet, which gradually turns to red as they lose health. The game itself is linear, atleast from what I've seen in the Demo. There aren't any fogged up part, the path's all revealed, and you have a clear marker as to where to go for the objective, so you can just run in that direction to get your objective.
The customization, unlike the previous quirks is quite varied. Sure not as RPG-epic kind, but for a hack-n-slash, it’s quite varied. You have the standard slot for armor, helmet, boots, Yantras (magical amulets for Anjali, another term related to Indian mythologies) and so on. The best thing is the inventory is auto-sorted, so you don’t have to scroll through list of all the equipments to find that specific ring. Every piece of gear is given its own tab, and you’ll find only those things that apply there. The skill system, though short on first look having just 12 skills, is also varied. There are 2 proficiencies for each of them allowing you to customize the skills even further. The talents, likewise, can be upgraded too, to provide better bonus. The health and Stamina are auto-increased at every level, so you don’t need to think of them in term of skills or talents. But different gears do act as Health and Stamina modifiers, so you might pay attention to what you’re equipping. The game makes it easy for you to choose them as the game gives you a summary when you select them in the form whether you’ll gain in any attributes over your current equipped gear or lose them.
It seems like an upgrade over the original Dungeon Siege, but nothing spectacular. The presentation however is very sleek (it’s a Square Enix game after all!). The interface is clean, with the different bars and the portrait at the bottom left, the map at the top. Any items you receive from NPCs are shown in the top left corner. The objective updating is done through slide outs in the bottom center part of the screen, like an achievement pop-up. The game is fully voiced, including the character voices. The dialogue is done through a dialog wheel, kind of like Obsidian’s previous game, Alpha Protocol, though the time limit is removed. The dialog wheel is quite beautiful with intricate art design, a real eye-catcher. That being said, the voice-over of Anjali was, in a word, horrible. It seemed the devs put in a slightly better version of Microsoft Anna, with the voice actress devoid of any emotion and an almost robotic feel to the dialogue. The other voice actors however are quite good, especially the voice-actor voicing Grand Master Odo.
Overall, for players who want to get into the Kingdom Ehb once again, or people looking for something to hack away at will probably love it. The combat is enjoyable, the story intriguing and the presentation is sleek, which can make this game worth playing. Plus the different customization options does warrant some re-play value. It is quite different from the other Dungeon Siege games in the series, it shows that the game's rights have changed hands. Plus the game seems to be lacking in the traditional Obsidian bugs and tech-mis-haps, which seems to be another boon for it.

Friday, June 10, 2011

E3 Live Tour by Gamespot

So, after 4 four days E3 comes to an end. I managed to see about 3 hours of live coverage by Gamespot. The coverage included booths by Atari, which seems to be working on multiple re-makes of their older games from the Arcade era on the newer consoles, mainly the Wii family. One of the games that was allowed to be filmed was Caterpillar infestation. Console players here might recognize it, I really don't have any experience with the franchise. It was for the Wii. Another game was Terra Online. The person in-charge touted it as the first MMO that won't have generic click-auto-attack sequence, but rather a cross-hair that can be controlled with a mouse, akin to the Witcher's OTS mode. The combat is basically based on the type of button that you press, so "it's based on the skill". Apart from that the game has a political system, through which a player can be crowned controller on a region, after the other players have voted in your favour, and if you made the proper promises to them.
There was a coverage of Rusty Hearts too, which, unlike traditional MMORPGs, won't let yo build a character from the ground up, but rather give you one of the four pre-designed characters to choose from. The game can be played with a Gamepad, and is also based on a combo-based combat, that doesn't include auto-attacks. The Anime-esque gamestyle was really cute. It's closed Beta is coming late July.
Another game that caught my eyes in the Stage show was Spiderman: Edge of Time. Here, spidey actively goes around following the instruction of the Spidey from 2099, through time, and thus prevent the future spidey from dying. An example was that while fighting the future spidey mistakenly bursts open 3 toxic containers and starts to die from the chemicals. Now he sends a message to the older spidey, across time nonetheless, to contain these vats, so they don't explode. With the help of PiP, you can see the future spidey breathe a little easy, literally, as you go about re-enforcing the above mentioned vats. The combat is quite fast-paced. But then came the bad news for me. It's scheduled for a release on the PS3 and XBox, no PC!
Some other games that looked interesting was X-Men Destiny, Bioshock Infinite and Tombraider. In X-men the character being played had these pick-ups from the enemies that fills a bar that is used for special attacks. Once the bar is completely filled, it grants a bonus orb, or ward for the RPG minded, that can auto-attack nearby enemy. The Wards' number can be upgraded too. The character shown was using lightning attacks, and the animation and graphics for it was beautiful. Even the sound sounded like real lightning going off, with all the chirping and bursting you'll associate when a ball of lightning hits an enemy.
Bioshock Infinite looked quite gorgeous, but since I don't have much background so cant really comment.
Other games didn't interest me that much, maybe because I wasn't familiar with the series. Games like Harvest Moon. It had a dungeon crawler MMO where you could pet the monster you defeat and use them to work for you in mines or fields.
But the best booth in my opinion was that of IndieCade. It featured all the indie game and also new ideas by independent developers, like Skulls of the Shogun. The concept of the booth was to act as an intermediate for developers and publishers and give some exposure to new game ideas. There was many games that were college projects, and that came out to be full-fledged games, like a game with ideas from Portal mechanics but is a dungeon crawler. One of the new additions to the booth was games based on the You as a Controller concept. One of them was a sensory deprivation game, that will have you wear a helmet that blocks your vision, only giving access to sounds. Your input will be your breathing and your movement. The game will have you thrown underwater, and you have to navigate using the mentioned controls. It's kind of like a torture routine straight from a thriller!
Another have you kissing for your control. A magnet in one's mouth and a sensor on the partner's cheek will be the controller. Just like the Gamespot presenter said, "taking you as the controller to a whole new level!"

Anyways, though this year's E3 was lacking some publisher, it did turn out to be quite nice. With many new things being announced. That being said, there seems to be a game to forward to for everyone, in the coming holiday seasons and the Q1 of next year.

Oh, btw for the ME3 fans, do check out the ME3 booth coverage by Gamespot. It has some extra infos too!

Wednesday, June 8, 2011

Nintendo's E3 Presentation

Nintendo's presentation was short. It started off with 5 new games announcements for the 3DS, which didn't really make anyone too happy, as evident from the non-enthusiastic crowd. The games were basically remakes of older Nintendo games with the 3D aspect and in some cases (Mario), with new graphics. The only new game was Kid Icarus Uprising, which did garner a few claps. Also announced by Nintendo for Pokemon fans was a new System Update, which would entitle them to a new Pokedex available only through online for the 3DS.

After this lack-luster announcements Nintendo announces the Wii U, the follow-up to the Nintendo Wii. The console can run games in HD. The new console comes with a better hardware, and a innovative controller. The new controller is more like a portable gaming console, complete with 2 analog sticks, the face button, a front facing camera, speakers, microphones...the works, and not to mention a 6.2 in touch-screen! Plus it still has the motion sensing and all the features of the Wii controllers and is compatible with the Wii Accessories. The main point of the new controller is that now players can continue gaming even if they can't access the TV or even share what they are doing on the controller with the TV, with just a simple swish of the fingers on the controller, kind of like sliding the content towards the TV. But still controller can't be used as a portable console, because all of it's processing is done and transfered by the main Wii U console. But this also means that whatever is made for the big screen can run effortlessly on the smaller screen and vice-versa. Some of the demos are really interesting. With a golf game where you put down the controller to see the ball, a shuriken game where you slide the shuriken from the controller onto the screen (like the previous sharing), using the controller to shield against in-coming projectiles, using the controller for scanning targets or use it as a portable hand-held map in large-scale quests (An RPG players dream)!
And with many developers promising new games to hit this console like Batman Arkham City, Assassin's Creed Revelation, Ninja Gaiden, Resident Evil, Tekken, Driver, Ghost Recon Online...this console sure looks promising. Sure it won't appeal to hard-core gamers, but for people who want a drawing room entertainment hub, that can be used for occasional serious gaming, this seems to be a perfect match.

Ubisoft and EA E3 presentation

I managed to catch Ubi's presentation live, and also was able to see EA's presentation. There was this retro version of some games, a sort of special being 25 years in the gaming scene. What would games have looked like if they had been released 20 years ago. It was a nice touch.

The game's announced/talked about were:

Driver: San Francisco

FarCry 3: The villain was awesome! As was the lush jungle graphics!

Brothers in Arms Furious Four: Say hello to Inglorious Bastards meets Brothers in Arms

Tintin: A small bit of gameplay, nothing more, except the fact that the game world will change based on the choices you make.

Ghost Recon Future soldier: Synchronized kills, drones deployment and the likes of Tom Clancy's kinck-knacks.

Ghost Recon Online: Free multiplayer for all.

Rayman: A kinetified version of the Rayman. The fill-up the shapes was quite fun to look at, though!

Just Dance 3

RockSmith: Gives you the ability to plug in a real guitar and start playing/learning.

Your Shape: Fitness Evolved 2012

Now, the only game that interested me was Assassin's Creed Revelations.

They showed the trailer, where Ezio was cornered by around a 100 guards, with one of his Hidden blade being broken just like his father's was in the film, and then led up to the platform from where Altair had first performed the leap of faith. And just before jumping, a noose was put around his neck. Following this trailer, there was a live demo, depicting a memory sequence in Constantinople. In the demo, the player is given some grenades and asked to escape the Janissaries' blockade. From the demo, the graphics seems to have been further improved, featuring a much more believable city, with an earthy feel to it. The people don't just move about, or murmur, they also greet each other. In the combat front, all the things seems to be unchanged with a new Grenade addition, whose destination you can select. Nothing was told about the multiplayer.


EA's showcased 9 games, both from studios that EA owned as well as independent studios.

EA kicked off the presentation with a trailer of earth under attack by reapers of Mass Effect 3. Following this, there was a live Demo from a mission concerning a Reaper base, which turned out to be a Reaper itself. Many faces returned, like Legion, Garrus, Wrex and surprise surprise, Liara!! There was air-strikes, new enemies, that seemed like indoctrinated people, as well as a new feature, the close combats. In ME 3 not only does your Tech-tool cracks, hacks and heals, but it can also transform into a dagger with which you can kill any enemy that is foolish enough to come near you! Bioware sure does know how to craft a hit! The game looks to be focusing on scales too this time around, which is appropriate, since after all it's all-out war. There still wasn't any mention of the new weapon system or the crafting for that matter. It's going to hit the shelves on 6th March 2012.

Following this was NFS The Run. The most talked about feature here was the Auto-Log which now encompasses the career. Also this time around, there are off-car sequences, where the driver has to out run and even fight off cops, though the interactions seems limited to quick time events only. The game looks quite promising. I might give it a try if there's a demo out. And yeah, this game's powered by Frostbite 2 engine, with some really good visuals.

Then there was Bioware again, with SW TOR. But disappointingly, there wasn't any gameplay demo, just a trailer that was released earlier, highlighting the different classes. I was looking forward to seeing something here.

38 Studios then took stage for Kingdoms of Amalur: Reckoning, an open-ended RPG with Elder Scroll elements, having the lead Director of Oblivion and Morrowind. The game looked quite nice with some good fluid combat. Very interesting.

Insomniac's newest game OverStrike was announced too. It's a TPS squad based shooter, consisting of 4 agents, assassins, spies, thieves, and scientists. I would recommend seeing the trailer of this game, just for the laughs. It's targeted towards Xbox 360, but I do hope a PC version comes along.

The Sims Social was announced to be a free facebook game, that'll allow the player to integrate Simming and social networking. The graphics are similar to those of Sims 1, that is an isometric view, and it seems you can do everything that you could do in the Sims, atleast in the vanilla sims. No official date was mentioned, only a coming soon.

2 sports game was announced SSX and FIFA 2012. FIFA's focus will be on community this time, with the ability to play matches based on the real world football scenes. So, if your favourite club lost a match, you could re-write virtual history by winning for that club. Not only that, but you also could put your favourite club on top of the virtual leader board, if enough community members win with that club. Apart from these, there's a new player collision system, that simulates realistic injuries and collisions. Plus, there's more realistic dribbling and blocking.

Finally there was Battlefield 3. Also powered by FrostBite 2 engine, this is one good looking game. The demo included a short footage of multiplayer set in Paris, and a long tank battle scene from the single player. Both looked great.

Monday, June 6, 2011

E3 2011

With less than 3 hours remaining, I thought that I'd post a schedule of sorts here on my blog, with the required link to help my blog readers stay on top E3, courtesy of GameSpot. Though this time some devs like Bungie aren't officially coming to E3.

For latest news of E3, you can head to http://e3.gamespot.com/

And for a primer on what is E3, you can head to http://asia.gamespot.com/features/6314700/how-to-e3-2011/

And here's a handy schedule, courtesy Gamespot.


Monday, June 6
Microsoft Press Conference: 9:30 a.m. - 11 a.m. PDT
EA Press Conference: 12:30 p.m. - 1:30 p.m. PDT
Ubisoft Press Conference: 2:30 p.m. - 3:45 p.m. PDT
Sony Press Conference: 5 p.m. - 7 p.m. PDT


Tuesday, June 7
Nintendo Press Conference: 9 a.m. - 11 a.m. PDT
GameSpot's Live Stage Show, Day 1: 12 p.m. - 6 p.m. PDT
GameSpot's LiveCam Tour 1, Day 1: 12 p.m. - 6 p.m. PDT
GameSpot's LiveCam Tour 2, Day 1: 12 p.m. - 6 p.m. PDT


Wednesday, June 8
GameSpot's Live Stage Show, Day 2: 10 a.m. - 6 p.m. PDT
GameSpot's LiveCam Tour 1, Day 2: 10 a.m. - 6 p.m. PDT
GameSpot's LiveCam Tour 2, Day 2: 10 a.m. - 6 p.m. PDT



Thursday, June 9
GameSpot's Live Stage Show, Day 2: 10 a.m. - 4 p.m. PDT
GameSpot's LiveCam Tour 1, Day 3: 10 a.m. - 4 p.m. PDT
GameSpot's LiveCam Tour 2, Day 3: 10 a.m. - 4 p.m. PDT



I hope that you enjoy this year's E3.



The games that I'd like to see about are:

Mass Effect 3

Star Wars The Old Republic

Assassin's Creed Revelation

Sims 3 Pets (I didn't have the Sims 2 one, so am pretty excited, as it'll add animals in general, like skunks and horses!)

Diablo III (the reason should be obvious enough)

X-Men Destiny (I love a good super-hero game)

Star Craft The Heart of the Swarm


What's your's most anticipated?

P.S.: All the links are from GameSpots' site.

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