The name Morpheus is from Greek Mythology, The God of Dreams, not the namesake from The Matrix. For more info: http://www.loggia.com/myth/morpheus.html
Sunday, July 14, 2013
Anomaly: Warzone Earth Steam key giveaway!
Sunday, December 9, 2012
HumbleTHQBundle
This time however, strangely, a heavy hitter comes up: THQ, with Eight of their smash hit games (yeah you read that right, it's EIGHT!!!) The games include gems such as RTS Company of Heroes, it's two expansion Opposing Fronts and Tales of Valor, along with survival FPS Metro 2033, TPS Red Faction Armageddon and Hack-n-Slash galore DarkSiders. Along with that, if you pay above the current average of $5.63 (at the time of writing) you unlock RPG Titan Quest, hilarious GTA style open-world Saints Row The Third and Red Faction Armageddon DLC Path to War. In addition to these you get the soundtracks of Saints Row The Third, DarkSiders, Red Faction Armageddon and 2 from Company of Heroes, as long as your contribution is above $1. It's so unbelievable that it's almost a steal! There is no limit to how much you want to contribute. And the icing on the cake is that all the game unlocks on Valve's excellent online distribution platform Steam! Payment can be done through PayPal, Amazon Payments and Google Wallets. Plus all major Credit Cards are accepted too.
The sale's still good for 3 and a half days (at the time of writing), so go grab your copies soon! Things like this happen only once in a blue moon! (And if you can contribute something to charity too.)
Monday, July 9, 2012
Tech2 Original Write-Up contest
For convenience, here are the prize list and the rules:
- One winner for the best review will get a 16GB USB flash drive
- One winner for the best hands-on will get a 16GB USB flash drive
- Two winners for the best guide/tutorial/DIY will get a 16GB USB flash drive each
- The contest starts tomorrow, July 4th 2012 and will run till July 15th, 2012.
- This contest is open to all forum members, new/old doesn't matter
- You will need to make a post in Reviews Section of our board - posts in other sections will not be considered.
- Posts already present will not be taken into consideration. Sorry guys!
- We're looking at originality - read no plagiarized posts, copy+paste from other sites etc.
- The winners will be decided by tech2 writers, who are the sole judges. Judges' decision will be final & binding.
For more click on the link below:
Tech2 Original Write-Up contest
P.S.: For those who doesn't know, Chip forums is now actually the tech2 forums, the former having been acquired by the latter. I've been a member there since quite a long time, and the Chip forums were known as one of the most helpful tech forums out there. So, that should alleviate some of the fears for signing up for the forums.
Monday, July 2, 2012
Good Time (Owl City and Carly Rae Jepsen)
The perfect song to officially start off my summer. If only "The midsummer Station" were available now.... Definitely recommended to every Owl City fans, or even pop fans in general!
Saturday, June 2, 2012
E3 2012
Below are the individual dates and the timings of the E3:
Monday, June 4th
Microsoft E3 2012 Press Conference : 9:30 am - 11:00 am PTEA E3 2012 Press Conference : 1:00 pm - 2:00 pm PT
Ubisoft E3 2012 Press Conference : 3:00 pm - 4:00 pm PT
Sony E3 2012 Press Conference : 6:00 pm - 7:30 pm PT
Tuesday, June 5th
Nintendo E3 2012 Press Conference : 9:00 am - 10:00 am PTE3 2012 Live Show, Day 1 : 12:00 pm - 6:00 pm PT
E3 2012 LiveCam Tour 1, Day 1 : 12:00 pm - 6:00 pm PT
E3 2012 LiveCam Tour 2, Day 1 : 12:00 pm - 6:00 pm PT
Wednesday, June 6th
E3 2012 Live Show, Day 2 : 10:00 am - 6:00 pm PTE3 2012 LiveCam Tour 1, Day 2 : 10:00 am - 6:00 pm PT
E3 2012 LiveCam Tour 2, Day 2 : 10:00 am - 6:00 pm PT
E3 2012 Bonus Stage, Day 2 : 12:00 pm - 5:00 pm PT
Thursday, June 7th
E3 2012 Live Show, Day 3 : 10:00 am - 5:00 pm PTE3 2012 LiveCam Tour 1, Day 3 : 10:00 am - 5:00 pm PT
E3 2012 LiveCam Tour 2, Day 3 : 10:00 am - 5:00 pm PT
E3 2012 Bonus Stage, Day 3 : 12:00 pm - 4:00 pm PT
P.S: The timings are courtesy of GameSpot, though one could also find other streams, like IGN for example., though I prefer GameSpot. (It has nothing to do with the fact that Jane Douglas is the host for GameSpot, or that she's cuter than Jessica Chobot). Also the timings are in Pacific Time, so you need to adjust it with your timezone.
Now hopefully BSNL woun't disappoint me and give me the constant connection it has been giving me always (keeping my fingers though)
Sunday, January 22, 2012
Story of Kites
It was the evening of 16th January, 2012 that our
Sensei informed us about a Japanese Kite Making workshop to be held for 2 days
in Kolkata, with kite making masters and experts being flown in from Japan. Having
always watched my neighborhood skies filled with kites of various colors and
fashion during the month of January with wide-eyed fascination, I was the first
to jump up to inform that I’d love to attend the event. So what if I don’t actually
know how to fly a kite (there….I said it!), that won’t stop me from being able
to enjoy making one, now can it. Plus I also wanted to see how different a kite
could be from another country, or were they all the same. The event, aptly
named “Story of Kites”, was organized by the Ministry of Culture, Government of
India, The Indian Museum, Crafts Council of West Bengal in collaboration with
the Japan Foundation and the Consulate General of Japan in Kolkata. The venue
was Eastern Zonal Cultural Centre, Sector 3, Salt Lake Kolkata.Picture Courtesy Sharon.
Friday, January 13, 2012
Anime Vs. Cartoons
♫ Keep that in mind, I designed this rhyme ♪
♪ To explain in due time ♪ ♫ ♪
Morpheus: 72 ND "Woa! You still watch cartoons at this age!" cartoons??...of all things CARTOONS!!!!!
Sharon: ありえない!!! I just got over my 68th one! I think it's high time we enlightened this world, for our sake and for our comrades out there still suffering! *Curl fists*
Morpheus: Aaaannooo........
Sharon: …..
Morpheus:
AAAAAAAnnnnnnnoooooo......I......I...
Sharon: …..
Morpheus:. I GOT IT!!!!
Sharon: はい! *Snaps back to reality*
So, just like Manga don’t equal to Comics, Anime don’t equal to Cartoons either. How can people confuse them?
Morpheus: Exactly! If people just used their dictionaries more often, our workload would definitely decrease.
Anime (pronounced Ah-ni-may), as defined by the dictionary is "a Japanese style of motion-picture animation"! It is a style of animation that originated and is still heavily centered in Japan. Now, doesn't the vast difference in its history, say it all?
satires. Representative of the new genre, it is a quick, impressionistic drawing that exaggerates prominent physical characteristics to humorous effect.
Morpheus: Whereas for Anime it all began in the early 20th century when Japanese pioneers were experimenting with animation techniques from France, Germany, Russia and the US. The first anime thus produced was a 2-minute clip depicting a samurai testing his new sword in 1917. A talkie anime also followed in 1933 named Chikara to Onna no Yo no Naka, produced by Masaoka. Another animated film followed called Momotaro's Divine Sea Warriors directed by Seo in 1945 with sponsorship by the Imperial Japanese Navy. Then Osamu Tenza.....
Sharon: Astro Boy!!!! *all smiles*
Morpheus: Yeah...The author of Astro Boy, to be precise a mangaka (manga artist in English), considered one of the legends of Japan’s anime and manga industry. He was inspired by Disney’s work and experimented & improved upon the techniques to create animation that was cost effective and needed the least number of frames to produce. Thus in this way not only could he cut down the costs, but also developed a technique in which he could easily recruit inexperienced people. By 1990 it began to be widely accepted in the West too.
Sharon: IMO....I'd simply put that as 'Anime is to Japan what Hollywood is to the West', i.e., an art style that is used to tell stories or bring to light more realistic issues or simply give form to the creator’s wildest emotion.
Morpheus: Yes, now that I think about it, I find that Hollywood is mostly, if not totally, similar to that notion. Heck, even some of the Hollywood movies were inspired by anime; a case in point would be the Matrix trilogy, which was inspired by the Ghost in the Shell series, which is an excellent series, by the
way.
Sharon: One of my fav in that case is "Blood: The Last Vampire", a manga turned Hollywood movie.....in which Koyuki Kato starred as the Vampire. :)
Morpheus: Umm, I feel it’s not that safe to start talking about Koyuki or Jun in front of you. Else I'll have to sit here for days listening to your fantasization.
Sharon: Hehehehe....Okies. Coming back to the main topic. Western cartoons generally caters to the comical aspect of a situation and mostly tries to bring that situation out in a comical light, Anime on the other hand also focuses on serious topics, though concerning Japanese society more, and doesn’t only cater to comical situations.
Morpheus: Welcome to the N.H.K!!!! It’s one of my favourite anime. It focuses on the multiple problems of present day society, like pyramid schemes and social recluses.
Sharon : Don’t start nagging me again, but here I would like to mention the manga Kimi Wa Petto (tramps like us).....which touches the sensitive issue of younger guy- older woman relationship. And which also (its live action) stars Koyuki and Jun. Awesome....just awesome.
Morpheus: Sharon, we get the idea. You can cut on those 'awesomes'.
Sharon: Okay, okay! Back to topics, not all anime are super-heroes shows, there are anime that focuses on the seemingly mundane topic of a student’s life, Paradise Kiss is one such anime where the protagonist is torn between following her heart of being a model and keep up with her mother’s dream of getting her into the topmost college of Japan.
Morpheus: Also, let’s not forget two of my top-most anime, Code Geass,(my Fav of the lot *Wide Grin*), an excellent anime that’s about a boy who would change a harsh world into a gentler place for his little sister, and Death Note….
Sharon: Eeeeeeeeeeppp!!!!!!! *Jumps up excitedly* Death Note!!!! It’s an excellent anime I don’t even have fitting words to describe the awesomeness of it.
Morpheus: Hey, wait a sec! It isn’t normal. I mean, for me, it is. But you saying you love "Death note"....its seinen not shoujo!!
Sharon: Hello Mr. Racist. Now, doesn’t a true anime lover watch almost all genre's of anime without discrimination? Or do you now-a- days, call those wannabe "naruto" freaks as "true anime lovers"???
Morpheus : *Laugh Out Loud* Nope.
Sharon : What’s there to LOL? It isn’t funny! These people get my blood boiling. They kind of made me so sick of Naruto, that I kind of started disliking the anime itself!
Sharon: Yup. For more age oriented classifications, starting from the kodomo ones (or anime for kids) like Shinchan, Doraemon.....
Morpheus: Hagemaru......to shonen, for boy’s ages 12-18
Sharon : Shoujo, for girls age 12-18. Josei is for adult ladies above the age of 20; mainly working women. Seinen is for young men between the ages of 18 and 30.
Morpheus : and Hentai is pornographic, adult anime.
Sharon : Ahhmm, aahhhmm!! Now that was fast.
Morpheus: I do not watch those!
Sharon: Yea, I never said you do.
Morpheus: I really don’t!!!
Sharon : Don’t worry, we believe in the theory of being "total anime lovers" now, don't we Morpheus?
Morphはいeus: Keep this up and I'm gonna start writing a really horrible review of Jun's new series!
Sharon: Okay, I’ll stop! :D Coming back, the thing that drives me mad about people the most is how can they not see the difference between cartoons from the art-style? I mean, the Big-eyes, the crazy hair-dos and the generally human looking proportions are a dead-giveaway. Though the stylizations differ from artist to artist, with some going for the wild, while some for realistic and while some go for a uniform style, but overall the depictions are based on proper human proportions, with the human body as base. Even the expressions used in cartoons are different from those in anime. How can people miss those?
Morpheus: People always seem to miss the most obvious. And speaking of eyes, Osamu Tenza was the who first pioneered the technique. Apparently, he was inspired by the works of Disney in Mickey Mouse & Bambi. So, as an experiment, he used big eyes, with a personal addition of a big Iris in his work, Ribbun no Kishi, which also happens to be the first ever Manga targeted towards young girls. He used the big eyes as a tool to convey emotions easily. And even after decades have passed, his method is still used and is considered as a template in Shoujo genre. That’s how effective it was.
Sharon: The part about emotions just reminded me of the language of anime. That’s one thing every anime lover knows isn’t it? Why don’t we revise THE ANIME LANGUAGE?
Morpheus: Yes, agreed. Let’s do it the anime way.
1. Growing mushrooms = extreme depression
2. A # on the forehead (top left side) = irritation
3. Glistering eyes = trying to flatter
4. Doki doki = heart beat faster (excitement)
5. Zzzzzz= dozed off
6. A flickering eye = angry to the power infinity
7. A big droplet on the forehead = Phew!! Lost it
8. X eyes = Dead/dumbfounded
9. Blushing cheeks = embarrassed
Sharon: I guess, we have successfully conveyed the difference between an anime and cartoon. So, I expect we won’t make it to our 73rd and 69th 'You guys still watch Cartoons'! But, we sure got a lot sentimental along the way, now didn't we Morpheus?
Morpheus: Yup. We did. But, then, we had our reasons. Our reasons, of loving anime.
The first Anime that I saw, and which made me fall in love with anime, was CardCaptor Sakura (CCS), back when I was in school. It used to air on Cartoon Network. When I first saw the anime, the first thing that struck me was the eyes. I’m a sucker for big eyes. I just love big eyes. So, I was reeled in and hooked by the big eyes of the cast of Sakura, so much so that I went on to find out why this program had this unique art-style, which was quite different from all the others airing on CN. That’s how I stumbled onto the world of anime. Also, the various depictions of their life, which were very different than ours piqued my interest. For me it was an alien world, a world that I had to explore. Plus the stories of my uncle, who lives in Japan, fascinated me. I always asked myself how can a country that was anything but annihilated during WWII, progress so much and yet be so polite and kind after suffering so much. The notion amazed me and I just had to investigate it. The closest thing I could find then was Anime. That was how I got into the world of Anime.
Sharon: Woa!! Amazing yaar! It was my 1st anime too. Although I would suggest that people watch anime according to their age. Yet, no matter how old you are, CCS sure is a very sweet and nicely done anime, which you won’t regret watching.
Morpheus: Yeah, I think after reading through this, the readers will have a proper idea where they would want to start from. And even if they are stuck after that long a discussion, there's always sites like Anime-Planet.com that not only tracks your views, but also recommends you new ones based on your watching taste or genre-wise.
Sharon: and dramacrazy.net and animefreaks.com and myshojo.com , etc too. Ja minna, looking forward to an increase in the rate of growth of anime lovers across the globe. Sayonara!
Morpheus: Sayonara!
Sunday, January 8, 2012
Sister
Sunday, January 1, 2012
Free Sniper: Ghost Warrior Giveaway
So the New Year's rolled in. What better way to celebrate the coming of a new year than with free games? Apparently GreenManGaming are of the same opinion, for they've organized a giveaway of free copies of Sniper: Ghost Warrior over at GreenManGaming . The giveaway is a first-come-first-serve-basis for a total of 20,000 copies of the above mentioned game.
Happy New Year!
Wednesday, December 28, 2011
Royal Bengal Rohoshyo
Tuesday, December 20, 2011
Assassin's Creed Revelations first impressions
I recently pre-ordered AC Revelations, since I'm absolutely in love with the series. So a little info on the edition that I got, which happens to be a Special Edition, before I go to my first impressions . This edition comes with the Soundtrack, which is totally out of this world, 2 extra multiplayer character and the Turkish Assassin Outfit for Ezio, with is pretty cool, if you are tired watching Ezio's standard costumes.
Overall I am quite satisfied and can say that my pre-order was not in vain. Love the character of Yusuf Tazim. It doesn't kill to put in a little humour, and this proves it. The overall gameplay is similar, except for a few button re-maps and some optimized systems. But then again that is what makes the game so accessible. The settings are really well done, as always with the series, but somehow, Istanbul is a lot more attractive than Rome. And yeah, there are some really detailed textures this time in the city, makes it come alive. And yeah, the hook blade is a wonderful addition, specially for those that didn't like the climb leap jump. And the zipping around is quite fun. Also worth mentioning is the character modeling. Ezio looks a lot mature now, and tired. Even his movement shows his weariness of fighting which seems, as he so correctly puts, to lead only to chaos. Oh and I like the new things they've done to the recruitment mini-game.
Apart from these, this game is one buggy game. Ubisoft should've put more time in optimizing it. There were instances when the sound would stop playing, or the instance when Ezio would grab just air and climb up. Another instance had me hanging on a ledge and just the animation for climbing up playing without Ezio going up, even though the ledge was perfectly climb-able. I had to drop down and try going around until I found a spot that was free from the bug. And yeah, there was just a single bug free spot. Also, the desync in chase sequences happen as soon as the warning sign appears. Plus I even managed to fall to the underground table in the middle of Constantinople, from the where you can't see the sea for miles. Hopefully Ubisoft will patch these out quickly, even though there is already a Day 1 patch out, weighing in around 700 MBs. You can grab it here, if you are looking for it. Just right-click and save it.
Though I haven't really gone through the majority of the game, so will probably later add a more detailed review here.
Monday, December 12, 2011
Welcome the Holiday Seasons with GOG.com
And so it is with GOG.com that is kick starting the sales with their Holiday Sale over at Gog.com, with almost the entire catalog at 50%. It is now the cheapest place to buy the Witcher EE (with all the Xtra extra goodies). And for those of you that are wondering, yeah this is still that Edition, that I blogged about earlier. And yeah Witcher 2 is at 40%.
And yeah, to celebrate the Holiday Season, they're giving away Empire Earth Gold Edition to anyone who visits them, but for 2 days only. So grab 'em while you can! (Our wallets and cards must really hate this season :P )
Sunday, November 13, 2011
Tunes Jungle Adventure
Here's a little excerpt from the description:
Once a traveller discovered a secret of an ancient manuscript that points to the treasure of ancient people. The manuscript says that one has to wake up the fire totems and light the sun before the mighty spirit Vislipuzli will reward one with treasure. The only way to do this is to play the magic music.
Burnout Paradise for Free
Just a little heads-up that as the holiday season approaches, EA is offering a free game, albeit a repeat of the last year's Burnout Paradise giveaway. If you like arcade style racing with sleek cars, then Burnout Paradise is a must have for you.
Before redeeming the offer, you have to have an Origin account. Next, fire up the Origin Client and go to the Store tab. From here search for Burnout Paradise and then add it to your cart. Click checkout and in the place of Promo Code, enter: PARADISE and then click apply. The value should come down to 0. From here proceed and voila, you are now the proud owner of Burnout Paradise! The offers limited so hurry!
Sunday, October 9, 2011
Mobile Tethering with BSNL 3G
So when my telephone line was chopped up during some construction work, I had to force myself to get my 3G phone tethered to my PC to get me back online. I thought of getting a BSNL 3G connection for my mobile, because not only was I satisfied with the broadband service and speeds, but also BSNL has the cheapest rates compared to anyone on the market and time of the year. Activation of 3G on the sim was seamless; my phone detected the network and showed the 3G symbol automatically, once I activated BSNL’s internet profile. I even happily recharged my phone with a Data Top-Up of Rs. 98, which gave me 3GBs of data, which was actually a GPRS plan but would work with 3G networks. Sweet! I return home and eagerly connect up my mobile to the PC and all, and lo-and-behold! After showing the registering on the network message, it gives an error message, “Error 734: the PPoE link control protocol was terminated”. I was puzzled, so I went the very next day to the mobile section to ask about the problem. They simply stated that I had to put in the APN as bsnlnet. But the thing was my phone didn’t come with any mobile suite, just a driver that makes it show up as a Motorola modem. I ask them where should put this APN on my PC, they simply reply they don’t know! They even go on to say that since they don’t have any Motorola sets, they don’t how to set it up. Angry and frustrated I stormed out of the counter.
Thankfully the Opera on my phone could use the internet at 3G speeds. Now all I needed was to load Google and punch in the query. Surprisingly this is a common problem. After searching through quite a few website, I chanced upon an article for using BSNL 3G on Linux. Going through the article, I saw that in order to specify the APN one had to set a specific initialization string for the modem. Having once tackled such a situation for a friend with Aircel, I logged into Windows 7 and followed the following steps:
1) First make sure that you have a driver installed for the Phone and it shows up in the Devices and Printers in Win 7, and it’s connected to the PC.
2) Next go to Phone and Modems, by typing “Phone” in the Win 7 Search field on the Start Menu

3) Click on it, put in your location and code when prompted

4) Click on the Modems Tab. Select the modem and click Properties

5) In the Properties Sheet change to the Advanced Tab.

6) In the Advanced Tab type in this string:
AT+CGDCONT=1,"IP","bsnlnet"
7) The last part is the APN, which happens to be bsnlnet for me, check with your provider for your area.

8) Click Ok twice, create a dial-up connection using the credentials given by your provider and then connect to the internet using the created connection, it won’t complain.
It was just a few simple steps that got me up and running with 3G speeds, which by the way isn’t phenomenal but isn’t as creeping as GPRS either. I would’ve figured it out even if they had mentioned that we need to initialize it.
But thank God for Google, I was able to figure it out myself and wasn’t at the mercy of those worthless people, who claim to help people. BSNL should just put up some kiosks with internet access and Google as the home page, it won’t be any different than the people that they now have at those so-called “help centers”. Those kiosks will be even better than those morons, at solving problems!
Monday, July 11, 2011
Arma II, Men of War & Tower Bloxx Deluxe for Free
Just go here: http://www.greenmangaming.com/thesun/
and click the required game. On the purchase screen add the respective promo codes from here:
http://www.thesun.co.uk/sol/homepage/fun/gaming/3681414/Games-for-gratis.html
On successfully redeeming the voucher codes, the price should drop to $0.00 at which point clicking the purchase button will add the games to your account.
If you hurry you still have about 2 and a half hours before the promo-closes.
P.S.: I just got all three of the games, so I can vouch for it's authenticity.
Monday, June 13, 2011
Dungeon Siege III Demo Impression
Dungeon Siege was the first contact with my RPG genre, so it holds a special place in my heart. The very ability to customize characters was a wonderful experience for me. So the first flaw of DS 3 that I notice is the pre-made characters (2 in the demo). Sure it helps in carving the story in a definite manner, but still character customization can be seen in most of the games that claims to have RPG elements and with the first and second game both allowing for a custom character creation, the latter with different races.
With that out of the way, the game surely was designed with the console in mind, the PC version seems to be an after-thought. I say this because of little things like for example a total lack of control customization system. Yes, you can't bind your keys to the configuration you like, but rather will have to make do with the game's configuration. Another annoying little quirk is the assigning of only 3 powers in the interface. Although PC version could very easily manage up to 9-10 hotkeys assigned for this purpose. Clearly this game was developed for the console in mind. (Though, the graphics customization is quite good. I mean for a game that doesn't allow you to set your own key-configs, being allowed to set the MSAF, Texture, Shadows and visual effects is quite surprising!)
The game supposedly supports controllers, but I couldn’t get my controller working, even though I checked the controller support box. And since there’s no input-config screen, I couldn’t even force the game manually in-game to default my input to the connected controller. Maybe the game only supports Xbox 360 controllers, or it’s one of those infamous Obsidian bugs. So, I started the game with the normal Keyboard-Mouse combo. There’s a short introductory sequence that sets up the story and the backdrop of the story. The cut-scene is done through painting based narrations by the grandmaster Odo of the 10th Legionnaires. After the cut-scene you’re made to choose one of the pre-made characters. The demo allowed for 2, a warrior and a mage. Since I’m the mage type, I took up Anjali (yeah seems Square Enix is very interested in Indian names, which makes me proud), an Archon, who can switch between the Human form to fight with a spear, and an elemental fire form, fighting with balls of fire. After this you’re allowed to choose the difficulty from 3, with the Hardcore version, according to the game, not for faint of heart and those prone to throwing controllers (not banging keyboards, even though the controller didn’t work!). Following this there is another cut-scene through a letter based narration and you’re finally thrown in to the game world. The game pops up Tutorial texts giving you directions around the world. The tutorials are very basic covering only the basic usage like moving, attacking and looting and some advanced topics like Empowered attacks. Yet the game doesn’t tell you that for accessing your special power you need to press the numerical keys. Even clicking on the power’s picture doesn’t work. Even after changing the difficulty to Casual, the tutorial wasn’t shown. RPG players might find their way around, but new-comers would be at a complete loss. Also, there are help topics, but again, given the genre of Hack-n-Slash, the players won’t be as patient and it would’ve been preferable to have the info integrated into the game rather than reading pages after pages of it in-game. Maybe it would be included in the Manual, so that players can read it while the game installs.
The game play is simple hack-n-slash like Torchlight or DeathSpank; you move your character using the right mouse button and attack using the left. The movement can also be done using the W & S keys, while A & D rotates the camera. A nice touch, according to my preference. But the console bug is here too, you don't click to loot chest, but rather go near the object and press a button! The combat is based on clicking. Every click makes your character attack, depending on your stance. There are 2 stances for every character: one for handling multiple foes and another for a single foe. Anjali for instance in the human form fights with a spear that attacks in a frontal arc. That means anyone caught in the arc takes damage, and the enemies are intelligent enough to get behind you to attack as well as swarm to overwhelm you. So you’ve got to keep moving about and watch your back while doing it. And the second form for Anjali, her elemental form is for single foes, as she throws fire balls in a single direction. Speaking of enemies, the primary enemies faced by me looked like colonial English soldiers, specially the attire. There are both ranged enemies with bows as well as rifles, and melee enemies. As mentioned above, if you don’t properly guard and block, using the space bar which also drains focus, the enemies will soon overwhelm you. The enemy health stat is displayed by a green circle at their feet, which gradually turns to red as they lose health. The game itself is linear, atleast from what I've seen in the Demo. There aren't any fogged up part, the path's all revealed, and you have a clear marker as to where to go for the objective, so you can just run in that direction to get your objective.
The customization, unlike the previous quirks is quite varied. Sure not as RPG-epic kind, but for a hack-n-slash, it’s quite varied. You have the standard slot for armor, helmet, boots, Yantras (magical amulets for Anjali, another term related to Indian mythologies) and so on. The best thing is the inventory is auto-sorted, so you don’t have to scroll through list of all the equipments to find that specific ring. Every piece of gear is given its own tab, and you’ll find only those things that apply there. The skill system, though short on first look having just 12 skills, is also varied. There are 2 proficiencies for each of them allowing you to customize the skills even further. The talents, likewise, can be upgraded too, to provide better bonus. The health and Stamina are auto-increased at every level, so you don’t need to think of them in term of skills or talents. But different gears do act as Health and Stamina modifiers, so you might pay attention to what you’re equipping. The game makes it easy for you to choose them as the game gives you a summary when you select them in the form whether you’ll gain in any attributes over your current equipped gear or lose them.
It seems like an upgrade over the original Dungeon Siege, but nothing spectacular. The presentation however is very sleek (it’s a Square Enix game after all!). The interface is clean, with the different bars and the portrait at the bottom left, the map at the top. Any items you receive from NPCs are shown in the top left corner. The objective updating is done through slide outs in the bottom center part of the screen, like an achievement pop-up. The game is fully voiced, including the character voices. The dialogue is done through a dialog wheel, kind of like Obsidian’s previous game, Alpha Protocol, though the time limit is removed. The dialog wheel is quite beautiful with intricate art design, a real eye-catcher. That being said, the voice-over of Anjali was, in a word, horrible. It seemed the devs put in a slightly better version of Microsoft Anna, with the voice actress devoid of any emotion and an almost robotic feel to the dialogue. The other voice actors however are quite good, especially the voice-actor voicing Grand Master Odo.
Overall, for players who want to get into the Kingdom Ehb once again, or people looking for something to hack away at will probably love it. The combat is enjoyable, the story intriguing and the presentation is sleek, which can make this game worth playing. Plus the different customization options does warrant some re-play value. It is quite different from the other Dungeon Siege games in the series, it shows that the game's rights have changed hands. Plus the game seems to be lacking in the traditional Obsidian bugs and tech-mis-haps, which seems to be another boon for it.
Friday, June 10, 2011
E3 Live Tour by Gamespot
There was a coverage of Rusty Hearts too, which, unlike traditional MMORPGs, won't let yo build a character from the ground up, but rather give you one of the four pre-designed characters to choose from. The game can be played with a Gamepad, and is also based on a combo-based combat, that doesn't include auto-attacks. The Anime-esque gamestyle was really cute. It's closed Beta is coming late July.
Another game that caught my eyes in the Stage show was Spiderman: Edge of Time. Here, spidey actively goes around following the instruction of the Spidey from 2099, through time, and thus prevent the future spidey from dying. An example was that while fighting the future spidey mistakenly bursts open 3 toxic containers and starts to die from the chemicals. Now he sends a message to the older spidey, across time nonetheless, to contain these vats, so they don't explode. With the help of PiP, you can see the future spidey breathe a little easy, literally, as you go about re-enforcing the above mentioned vats. The combat is quite fast-paced. But then came the bad news for me. It's scheduled for a release on the PS3 and XBox, no PC!
Some other games that looked interesting was X-Men Destiny, Bioshock Infinite and Tombraider. In X-men the character being played had these pick-ups from the enemies that fills a bar that is used for special attacks. Once the bar is completely filled, it grants a bonus orb, or ward for the RPG minded, that can auto-attack nearby enemy. The Wards' number can be upgraded too. The character shown was using lightning attacks, and the animation and graphics for it was beautiful. Even the sound sounded like real lightning going off, with all the chirping and bursting you'll associate when a ball of lightning hits an enemy.
Bioshock Infinite looked quite gorgeous, but since I don't have much background so cant really comment.
Other games didn't interest me that much, maybe because I wasn't familiar with the series. Games like Harvest Moon. It had a dungeon crawler MMO where you could pet the monster you defeat and use them to work for you in mines or fields.
But the best booth in my opinion was that of IndieCade. It featured all the indie game and also new ideas by independent developers, like Skulls of the Shogun. The concept of the booth was to act as an intermediate for developers and publishers and give some exposure to new game ideas. There was many games that were college projects, and that came out to be full-fledged games, like a game with ideas from Portal mechanics but is a dungeon crawler. One of the new additions to the booth was games based on the You as a Controller concept. One of them was a sensory deprivation game, that will have you wear a helmet that blocks your vision, only giving access to sounds. Your input will be your breathing and your movement. The game will have you thrown underwater, and you have to navigate using the mentioned controls. It's kind of like a torture routine straight from a thriller!
Another have you kissing for your control. A magnet in one's mouth and a sensor on the partner's cheek will be the controller. Just like the Gamespot presenter said, "taking you as the controller to a whole new level!"
Anyways, though this year's E3 was lacking some publisher, it did turn out to be quite nice. With many new things being announced. That being said, there seems to be a game to forward to for everyone, in the coming holiday seasons and the Q1 of next year.
Oh, btw for the ME3 fans, do check out the ME3 booth coverage by Gamespot. It has some extra infos too!
Wednesday, June 8, 2011
Nintendo's E3 Presentation
After this lack-luster announcements Nintendo announces the Wii U, the follow-up to the Nintendo Wii. The console can run games in HD. The new console comes with a better hardware, and a innovative controller. The new controller is more like a portable gaming console, complete with 2 analog sticks, the face button, a front facing camera, speakers, microphones...the works, and not to mention a 6.2 in touch-screen! Plus it still has the motion sensing and all the features of the Wii controllers and is compatible with the Wii Accessories. The main point of the new controller is that now players can continue gaming even if they can't access the TV or even share what they are doing on the controller with the TV, with just a simple swish of the fingers on the controller, kind of like sliding the content towards the TV. But still controller can't be used as a portable console, because all of it's processing is done and transfered by the main Wii U console. But this also means that whatever is made for the big screen can run effortlessly on the smaller screen and vice-versa. Some of the demos are really interesting. With a golf game where you put down the controller to see the ball, a shuriken game where you slide the shuriken from the controller onto the screen (like the previous sharing), using the controller to shield against in-coming projectiles, using the controller for scanning targets or use it as a portable hand-held map in large-scale quests (An RPG players dream)!
And with many developers promising new games to hit this console like Batman Arkham City, Assassin's Creed Revelation, Ninja Gaiden, Resident Evil, Tekken, Driver, Ghost Recon Online...this console sure looks promising. Sure it won't appeal to hard-core gamers, but for people who want a drawing room entertainment hub, that can be used for occasional serious gaming, this seems to be a perfect match.
