Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, July 14, 2013

Anomaly: Warzone Earth Steam key giveaway!




To celebrate the release of Anomaly 2, BundleStars have teamed up with 11 Bit studios, the developer to give away, a limited, number of keys of the game Anomaly: Warzone Earth. The keys can be redeemed on Steam. And since it’s on Steam, it also comes with all the bells and whistles Steam brings along, along with achievements too, all 43 of them, to show off your hard work in the game world.
Anomaly: Warzone Earth is a game set in a post-alien invasion world, where most of the cities have fallen to the Alien overlords. And it is your job to guide convoys and armies safely from one point to another, keeping damages to a minimum, and bypassing alien defenses. It is a reverse tower defense game, which needs you to strategize very accurately in order to keep the losses at a minimum. The generally goes for $9.99, which isn’t a bad deal either, since IGN gave it a 9/10 too!
Just follow the link and click on Get Deal on the right. It’ll open the Facebook page that you need to like and allow an app through. This’ll generate your key, if still available, and also mail to your linked account with instructions. Just redeem the key as you would any normal Steam Game. So you need a Facebook account first.
Also, it’s limited, so HURRY!!!!


Tuesday, December 20, 2011

Assassin's Creed Revelations first impressions


I recently pre-ordered AC Revelations, since I'm absolutely in love with the series. So a little info on the edition that I got, which happens to be a Special Edition, before I go to my first impressions . This edition comes with the Soundtrack, which is totally out of this world, 2 extra multiplayer character and the Turkish Assassin Outfit for Ezio, with is pretty cool, if you are tired watching Ezio's standard costumes.

Overall I am quite satisfied and can say that my pre-order was not in vain. Love the character of Yusuf Tazim. It doesn't kill to put in a little humour, and this proves it. The overall gameplay is similar, except for a few button re-maps and some optimized systems. But then again that is what makes the game so accessible. The settings are really well done, as always with the series, but somehow, Istanbul is a lot more attractive than Rome. And yeah, there are some really detailed textures this time in the city, makes it come alive. And yeah, the hook blade is a wonderful addition, specially for those that didn't like the climb leap jump. And the zipping around is quite fun. Also worth mentioning is the character modeling. Ezio looks a lot mature now, and tired. Even his movement shows his weariness of fighting which seems, as he so correctly puts, to lead only to chaos. Oh and I like the new things they've done to the recruitment mini-game.

Apart from these, this game is one buggy game. Ubisoft should've put more time in optimizing it. There were instances when the sound would stop playing, or the instance when Ezio would grab just air and climb up. Another instance had me hanging on a ledge and just the animation for climbing up playing without Ezio going up, even though the ledge was perfectly climb-able. I had to drop down and try going around until I found a spot that was free from the bug. And yeah, there was just a single bug free spot. Also, the desync in chase sequences happen as soon as the warning sign appears. Plus I even managed to fall to the underground table in the middle of Constantinople, from the where you can't see the sea for miles. Hopefully Ubisoft will patch these out quickly, even though there is already a Day 1 patch out, weighing in around 700 MBs. You can grab it here, if you are looking for it. Just right-click and save it.

Though I haven't really gone through the majority of the game, so will probably later add a more detailed review here.

Friday, June 10, 2011

E3 Live Tour by Gamespot

So, after 4 four days E3 comes to an end. I managed to see about 3 hours of live coverage by Gamespot. The coverage included booths by Atari, which seems to be working on multiple re-makes of their older games from the Arcade era on the newer consoles, mainly the Wii family. One of the games that was allowed to be filmed was Caterpillar infestation. Console players here might recognize it, I really don't have any experience with the franchise. It was for the Wii. Another game was Terra Online. The person in-charge touted it as the first MMO that won't have generic click-auto-attack sequence, but rather a cross-hair that can be controlled with a mouse, akin to the Witcher's OTS mode. The combat is basically based on the type of button that you press, so "it's based on the skill". Apart from that the game has a political system, through which a player can be crowned controller on a region, after the other players have voted in your favour, and if you made the proper promises to them.
There was a coverage of Rusty Hearts too, which, unlike traditional MMORPGs, won't let yo build a character from the ground up, but rather give you one of the four pre-designed characters to choose from. The game can be played with a Gamepad, and is also based on a combo-based combat, that doesn't include auto-attacks. The Anime-esque gamestyle was really cute. It's closed Beta is coming late July.
Another game that caught my eyes in the Stage show was Spiderman: Edge of Time. Here, spidey actively goes around following the instruction of the Spidey from 2099, through time, and thus prevent the future spidey from dying. An example was that while fighting the future spidey mistakenly bursts open 3 toxic containers and starts to die from the chemicals. Now he sends a message to the older spidey, across time nonetheless, to contain these vats, so they don't explode. With the help of PiP, you can see the future spidey breathe a little easy, literally, as you go about re-enforcing the above mentioned vats. The combat is quite fast-paced. But then came the bad news for me. It's scheduled for a release on the PS3 and XBox, no PC!
Some other games that looked interesting was X-Men Destiny, Bioshock Infinite and Tombraider. In X-men the character being played had these pick-ups from the enemies that fills a bar that is used for special attacks. Once the bar is completely filled, it grants a bonus orb, or ward for the RPG minded, that can auto-attack nearby enemy. The Wards' number can be upgraded too. The character shown was using lightning attacks, and the animation and graphics for it was beautiful. Even the sound sounded like real lightning going off, with all the chirping and bursting you'll associate when a ball of lightning hits an enemy.
Bioshock Infinite looked quite gorgeous, but since I don't have much background so cant really comment.
Other games didn't interest me that much, maybe because I wasn't familiar with the series. Games like Harvest Moon. It had a dungeon crawler MMO where you could pet the monster you defeat and use them to work for you in mines or fields.
But the best booth in my opinion was that of IndieCade. It featured all the indie game and also new ideas by independent developers, like Skulls of the Shogun. The concept of the booth was to act as an intermediate for developers and publishers and give some exposure to new game ideas. There was many games that were college projects, and that came out to be full-fledged games, like a game with ideas from Portal mechanics but is a dungeon crawler. One of the new additions to the booth was games based on the You as a Controller concept. One of them was a sensory deprivation game, that will have you wear a helmet that blocks your vision, only giving access to sounds. Your input will be your breathing and your movement. The game will have you thrown underwater, and you have to navigate using the mentioned controls. It's kind of like a torture routine straight from a thriller!
Another have you kissing for your control. A magnet in one's mouth and a sensor on the partner's cheek will be the controller. Just like the Gamespot presenter said, "taking you as the controller to a whole new level!"

Anyways, though this year's E3 was lacking some publisher, it did turn out to be quite nice. With many new things being announced. That being said, there seems to be a game to forward to for everyone, in the coming holiday seasons and the Q1 of next year.

Oh, btw for the ME3 fans, do check out the ME3 booth coverage by Gamespot. It has some extra infos too!

Wednesday, June 8, 2011

Nintendo's E3 Presentation

Nintendo's presentation was short. It started off with 5 new games announcements for the 3DS, which didn't really make anyone too happy, as evident from the non-enthusiastic crowd. The games were basically remakes of older Nintendo games with the 3D aspect and in some cases (Mario), with new graphics. The only new game was Kid Icarus Uprising, which did garner a few claps. Also announced by Nintendo for Pokemon fans was a new System Update, which would entitle them to a new Pokedex available only through online for the 3DS.

After this lack-luster announcements Nintendo announces the Wii U, the follow-up to the Nintendo Wii. The console can run games in HD. The new console comes with a better hardware, and a innovative controller. The new controller is more like a portable gaming console, complete with 2 analog sticks, the face button, a front facing camera, speakers, microphones...the works, and not to mention a 6.2 in touch-screen! Plus it still has the motion sensing and all the features of the Wii controllers and is compatible with the Wii Accessories. The main point of the new controller is that now players can continue gaming even if they can't access the TV or even share what they are doing on the controller with the TV, with just a simple swish of the fingers on the controller, kind of like sliding the content towards the TV. But still controller can't be used as a portable console, because all of it's processing is done and transfered by the main Wii U console. But this also means that whatever is made for the big screen can run effortlessly on the smaller screen and vice-versa. Some of the demos are really interesting. With a golf game where you put down the controller to see the ball, a shuriken game where you slide the shuriken from the controller onto the screen (like the previous sharing), using the controller to shield against in-coming projectiles, using the controller for scanning targets or use it as a portable hand-held map in large-scale quests (An RPG players dream)!
And with many developers promising new games to hit this console like Batman Arkham City, Assassin's Creed Revelation, Ninja Gaiden, Resident Evil, Tekken, Driver, Ghost Recon Online...this console sure looks promising. Sure it won't appeal to hard-core gamers, but for people who want a drawing room entertainment hub, that can be used for occasional serious gaming, this seems to be a perfect match.

Monday, June 6, 2011

E3 2011

With less than 3 hours remaining, I thought that I'd post a schedule of sorts here on my blog, with the required link to help my blog readers stay on top E3, courtesy of GameSpot. Though this time some devs like Bungie aren't officially coming to E3.

For latest news of E3, you can head to http://e3.gamespot.com/

And for a primer on what is E3, you can head to http://asia.gamespot.com/features/6314700/how-to-e3-2011/

And here's a handy schedule, courtesy Gamespot.


Monday, June 6
Microsoft Press Conference: 9:30 a.m. - 11 a.m. PDT
EA Press Conference: 12:30 p.m. - 1:30 p.m. PDT
Ubisoft Press Conference: 2:30 p.m. - 3:45 p.m. PDT
Sony Press Conference: 5 p.m. - 7 p.m. PDT


Tuesday, June 7
Nintendo Press Conference: 9 a.m. - 11 a.m. PDT
GameSpot's Live Stage Show, Day 1: 12 p.m. - 6 p.m. PDT
GameSpot's LiveCam Tour 1, Day 1: 12 p.m. - 6 p.m. PDT
GameSpot's LiveCam Tour 2, Day 1: 12 p.m. - 6 p.m. PDT


Wednesday, June 8
GameSpot's Live Stage Show, Day 2: 10 a.m. - 6 p.m. PDT
GameSpot's LiveCam Tour 1, Day 2: 10 a.m. - 6 p.m. PDT
GameSpot's LiveCam Tour 2, Day 2: 10 a.m. - 6 p.m. PDT



Thursday, June 9
GameSpot's Live Stage Show, Day 2: 10 a.m. - 4 p.m. PDT
GameSpot's LiveCam Tour 1, Day 3: 10 a.m. - 4 p.m. PDT
GameSpot's LiveCam Tour 2, Day 3: 10 a.m. - 4 p.m. PDT



I hope that you enjoy this year's E3.



The games that I'd like to see about are:

Mass Effect 3

Star Wars The Old Republic

Assassin's Creed Revelation

Sims 3 Pets (I didn't have the Sims 2 one, so am pretty excited, as it'll add animals in general, like skunks and horses!)

Diablo III (the reason should be obvious enough)

X-Men Destiny (I love a good super-hero game)

Star Craft The Heart of the Swarm


What's your's most anticipated?

P.S.: All the links are from GameSpots' site.

Sunday, April 3, 2011

Star Craft II: WIngs of Liberty Review

I was introduced to this game, by an old Starcraft Fan, who is a proud owner of the original Battle Chest back when it was just released. At first I was upset with the pricing announcement and the various server limitations that Blizzard has imposed on the game. But after having played the game, I can honestly say that I forgive Blizzard for all those, in lieu of the great game that we get to play.
Just so that I can compare, I played through the original game, not only to get a feel about why the original was such a hit, but also get to know the story, which is continued in this game. Even though that game was made in DX5, I was quite amazed with what the devs of that game achieved with that game at that time, and suddenly the fact that a game can go strong for 10+ years, seemed very true to me.

And true to Blizzards style, this game is solid in gameplay, with ample single-player content to keep you satisfied for a good long time. Add to that the story line throws in choices too, that can result in different units to characters leaving, you have a good replay value. Sure it's not RPG-grade choice-making, but it just adds to the innovations that Blizzard has got just right with their game. Also, after you're done with the single-player, if you are feeling a bit cagey to go online, like me (because you don't want to get you butt whipped the moment you crank out your first SCV), Blizzard has, quite thoughtfully, included some challenges, that teaches you the nitty-gritty of online competitive play, and how to respond to different types of zerg or protoss rush, and even manage your army at full efficiency. These, along with the standard skirmish mode and also lots of achievements, in both the Campaign and the Challenge, will keep you motivated to come back to the game and give it another go.

The game-play is the same the as the original, with the different races providing completely different type of gameplay. The Terran are still SCV dependent for building the bases and defenses, and being the only race to be able to repair. The Zerg are still the creep-loving-creeps that they used to be with native healing for all their units and the early rush capabilities. The one thing that you'll immeadiately notice is that the building gives off some units when destroyed. And finally, the Protoss, the high-tech morale-bound alien. They still have their shields and the touch-and-get-back-to-work Warping technology. The major attraction of the Protoss is that you can change your Gateway to Warp Portals, which allow you to teleport in Gateway units, directly onto the field within the radius of a Pylon, faster than conventional training, albeit with a few seconds cooldown on all the units for that respective gateway. Blizzard even thoughtfully, since this technique would result in multiple gateways, added a shortcut key to select all your gateways at once!

The interface remains the same for all the races, which is ok, since why should one try to fix something that isn't broken (unlike a certain RTS with Cs in the name)? You still issue orders from the right-hand command card, while the middle portion represent the health of the unit(s) using different colours and the Left part is the mini-map. But you do find small innovations here and there, which aren't exactly as revolutionary, but would make new-comers to SC universe feel at home. For example, it is now possible to upgrade your SCVs to allow multiple SVCs to work on a single building.

Now, the main focus of the game, is the continuation of the story, and I must say that Blizzard did an exceptionally good job in this front. The traditional conference based mission objective is gone. You now control, almost, Jim Raynor and interact with not only different people, that you get to recruit in the course of the game, but also with various part of your flag-ship, the Hyperion. These include a TV, that keeps you updated on the results and the portrayal of your actions and sometimes some plain silly commercials, just like the real-world counterpart, only you can't change the channel. You can also check out the new, select few, units that you acquire during the game (The spider-mines animation is real cute). Along with this there's a mission archive computer, from where you can check and replay any cinematic or missions, in case you missed something, and also see your collected alien specimens grow. In short, you do have a lot of things, if you are interested in the story of these things. They don't get in your way, but do make the game feel more alive and give a sense of interaction. Plus, if you click Raynor, you can hear him grumble some funny lines too. Apart from that, the main story is very well-told. It answers a lot of questions and follows up on the previous story very closely. The character are well fleshed out and develop quite nicely. Again, it isn't forced onto you, but if you want, you can talk to them and find out the story. You meet with some old friends, while you make and recruit new helps. The voice acting is great, with quite good emotions given in. The ending of the campaign left me wanting for more and gave me a feeling of emotional attachment with the game. The events felt real, like the last stand really made you feel like you were making your last stand, with your comrades and friends coming in to aid you with everything they've got, but still falling one by one to your unending enemies. Over all the story is a big plus point of this game, and Blizzard has managed to deliver on that. Also, you get to see many of the classic units as well as some new units come in the campaign, which, otherwise you don't have access to in the main game. The campaign structure is very lenient. You have to choose a planet to launch a mission from the Starmap, from the Hyperion's Bridge. Each mission has a back-ground story that is told by the respective character, along with a specific unit unlock, which will help in the that particular mission. In other words the missions are designed around that specific unit. So, in a way, you can choose which units to unlock first and take with you on your future mission. Plus, if you are feeling adventurous, you can attempt the bonus side missions that rewards you with different research samples, that you can exchange, in your lab, for different powerful upgrades. But you can choose only one type, so you might want to replay to check out the other upgrades.

As for the graphics, if you have a good enough system to meet it's requirements, it is one of the most beautiful game in the RTS genre.The best visual treat is perhaps the forest covered map. But even in the lower end, with textures set to medium, it looks pretty, kind of like Warcraft III's. It uses the Havok engine for it's Physics rendering so ATi owners can also enjoy Physics. The animations are great, you can also zoom in for better details too. But the one thing that I really liked about this game's technical aspect, is that, all throughout the game that I played, on a 1GB RAM, HD3200 IGP with XP, this game didn't crash even once. Though the loading times were long, but once it's loaded, the gameplay was smooth. And if, while playing, the game runs out of resources, or starts to lags, it displays a dismissible dialog that tells that the game is running slow and that I should lower the settings or that I have run out of paged pool memory and adjusts itself on the fly and lets me continue to play the game! Unlike other games, which would crash in such scenarios and would force me to hard restart the machine, or just exit to desktop. It was really thoughtful of Blizzard to put in guard codes and let people with lower speced machines enjoy the game, rather than making them feel guilty for having such a low speced PC.

Another great aspect of the game is it's background score. The music, in accordance to the Terran theme, is mostly Texan, but still it blends in well with the game and doesn't distract you. Rather it adds to the atmosphere of the map and lets you feel more into the game and enjoy it. The same can be said for the sound effects too. Each of the units have a distinctive queue sound, and on clicking them multiple time, like traditional Blizzard game, they'll say something funny. The units shout out for medics when they are low on health and even shout out when under heavy fire. The gunfire, laser blast and explosions, everything is spot on with perhaps the best effect, for me, is the charging of the main-gun of the Battlecruiser.

Overall, this game has been worth all those years of wait and more. It's a gem of a game, that managed to perfect the persistent unlock system and still not ruin the game. They kept most of the game the same, but did make lots of improvements within that boundary, that makes it feel like a fresh game, which I think is a great achievement. The game also has the option of saving your saves and profile online, so you can jump in from anywhere. So, would I recommend others to get the game, given the high price here in India? I would say definitely get this game, if you can afford it now. You won't be disappointed. Otherwise, you could wait for the other parts, when the main game might come down by a few bucks or get it as a gift from someone else!

As for score, I would give it something in the range of 9.6/10 That 0.2 is because of a weird mechanic, where all the units feels like bubble. I mean, if you order a tank to go in front from the back of a group of marine, it will push aside the marine and go forward, while the marines slide along the side of the tank. And the other 0.2 is because there still isn't any formation command. I mean most of the RTSes have the formation commands by default, but still, after adding so many improvements, Blizzard could've put in a formation function. Getting the marines into a definite formation, with the medics always at the back is a pain. If I command them to turn back, or even right or left, the medic will take the lead, because the medic was there in the first place. Apart from these two weird problem, I didn't see any major problem. (And that doesn't count the high price and the online restriction)

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